KU Glow

For iPhone and iPad

Maths that feels like play, chores that feel like a game

Nine maths mini-games and a memory game, plus a chore chart where stars buy rewards you choose yourself. Every question is generated on the device, so nothing ever repeats — and none of it needs the internet.

Ages 3–7 No ads No sign-in Works offline
KU Glow home screen: a cat asks what to play, above buttons for Let’s play, My jobs and Think and Play.

Maths Garden

Nine games, grouped by age

Difficulty moves on its own: three right in a row steps up, two wrong in a row steps back down. Nobody has to pick a level, and nobody gets stuck on one.

Sort into basketsAge 3
Which is more?Age 3
What comes next?Age 3
What shape is this?Age 3
Find the hidden shapeAge 3
Count with meAge 4–5
Put them in orderAge 4–5
Sort the shapesAge 4–5
WorksheetAge 6–7
Maths Garden screen showing game cards grouped under Age 3 and Age 4–5.
Count with me: twelve flowers scattered on the screen, with 12, 10 and 11 to choose from.
Count with me — the answer buttons are always plausible, never a giveaway
Worksheet: the sum 2 + 6 with oranges drawn underneath and number buttons below.
Worksheet — sums drawn out in objects, so the numbers mean something

Think & Play

What disappeared?

A shelf of objects appears, gets covered, and one thing is gone. Spot which. It is visual memory practice with no numbers in it at all — a rest between the maths, and the game the youngest players tend to be best at.

  • The shelf, the objects and the missing one change every round
  • How long the shelf stays visible follows the difficulty, so it stays winnable
A child’s Today screen listing the jobs due, each with the stars it is worth.
The reward chest, showing rewards and the number of stars each one costs.

Jobs and the reward chest

Stars turn into things you actually promised

Pick from eighteen ready-made jobs — brush teeth, tidy toys, water the plants — or write your own. Set what each is worth and when to be reminded. Tapping a finished job drops the stars into the wallet, and enough stars opens the chest.

  • You decide the rewards and what each one costs
  • Rewards priced beyond the current stars stay visible, so there is something to aim at
  • More than one child, each with their own jobs, stars and progress

Built for players who cannot read yet

Nothing depends on reading a word

Every question is spoken

The question is read aloud when it appears, and again whenever the speaker is tapped.

Targets sized for small fingers

Big rounded buttons with room between them, so a near miss is still the right answer.

No timers, no losing screen

A wrong answer just means another try. As many tries as it takes, with no score to lose.

For parents

Everything you set stays behind a lock

Children, jobs, rewards and settings live in an area that opens with Face ID, Touch ID or your passcode — and where those are unavailable, a two-digit sum that is deliberately harder than a young child can do.

  • No advertising and no in-app purchases, anywhere in the app
  • Your child’s jobs, stars and progress are stored on the device and stay there
  • No account and no sign-up — the app opens straight into playing
  • The only links that leave the app are on this site, and they open in Safari

Read the full privacy policy →

The parents area, a standard iOS list of children, ready-made jobs and settings.

Coming to the App Store

KU Glow is on its way. Write to us if you would like to know when it lands, or if you have a question about how any of it works.

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